Independent Studio — Est. 2016 · Alpine Division

Games from the
edge of the mist.

Wispcrest builds quiet, atmospheric worlds — ridge-walk sims, lantern mysteries, and slow magical realism. We design fog you can read, wind you can follow, and crests worth climbing.

where the light thins and the path continues
I.
Released Expeditions

Worlds above the cloudline

Atmospheric / Exploration

Lantern Ridge

A walking sim across a sleeping mountain range. Light one lantern, and the fog remembers your route. Silence is a resource. Orientation is a spell.

2025 · PC / MacField notes →
Mystery / Narrative

The Crestkeeper

You inherit a hut at the treeline and a ledger of disappearances. Decode weather omens, mend old trails, and decide which guests the mountain should keep.

2023 · PC / SwitchField notes →
Simulation / Cozy

Cloudherd

Semi-nomadic life with a flock of mist-sheep. Read barometric moods, spin wool from condensation, and trade with valleys that only appear on fog-days.

2021 · PCField notes →
Prototype

Wispwatch

Observatory management at 3000m. Track wandering lights, argue with the guild, and publish almanacs no one below will ever believe. Closed alpha.

2026 · TBAField notes →
II.
The Studio

Quiet altitude

Wispcrest began as a hiking notebook. Two writers, one sound artist, and a broken altimeter decided that games could feel like standing still in cold air — aware, unhurried, a little haunted.

We are ten people between Bergen, Kyoto, and a rented cabin we only name in winter. No crunch, no live-service loops, no victory royales. We ship when the weather holds.

Our palette is fog and ridge-stone. Our engine is modest. Our ambition is to make players pause at a vista and forget the UI entirely.

10Makers
04Shipped Worlds
3000mHeadspace
III.
Personnel

The crest wardens

S

Soren Vahl

Creative Director

Owns the weather bible and the “no shouting” rule. Believes pacing is just breath control for the player.

A

Aiko Ren

Environment & Light

Builds fog that has depth, not opacity. Treats a sunrise like a cutscene the sky agreed to perform.

M

Mira Holt

Audio & Atmosphere

Records wind in seven altitudes. Mixes silence as if it were an instrument with low battery.

IV.
Contact

Reach the treeline

Press kits, translation partners, and fellow mist-makers can write to the cabin directly.
Studio Address Wispcrest Games AS
Trelinevegen 14
5003 Bergen, Norway
Telephone +47 55 27 91 40
Hours Mon–Thu · 09:00–17:00 CET